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partial default xkb_types "default" { // Some types that are necessary // for a full implementation of // a PC-compatible keyboard. virtual_modifiers Alt; virtual_modifiers LevelThree; virtual_modifiers LAlt; virtual_modifiers RAlt; virtual_modifiers RControl; virtual_modifiers LControl; type "PC_SUPER_LEVEL2" { modifiers = Mod4; map[None] = Level1; map[Mod4] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Super"; }; type "PC_CONTROL_LEVEL2" { modifiers = Control; map[None] = Level1; map[Control] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Control"; }; type "PC_LCONTROL_LEVEL2" { modifiers = LControl; map[None] = Level1; map[LControl] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "LControl"; }; type "PC_RCONTROL_LEVEL2" { modifiers = RControl; map[None] = Level1; map[RControl] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "RControl"; }; type "PC_ALT_LEVEL2" { modifiers = Alt; map[None] = Level1; map[Alt] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Alt"; }; type "PC_LALT_LEVEL2" { modifiers = LAlt; map[None] = Level1; map[LAlt] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "LAlt"; }; type "PC_RALT_LEVEL2" { modifiers = RAlt; map[None] = Level1; map[RAlt] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "RAlt"; }; type "CTRL+ALT" { modifiers = Control+Alt+Shift+LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Control+Alt] = Level5; preserve[Shift] = Shift; preserve[Shift+LevelThree] = Shift; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "Ctrl+Alt"; }; // Local eight level. // Needed when you want part of your layout eight-level but cannot use // LevelFive as modifier, as this will take over the right Ctrl by default // for the whole layout and is too invasive for the average four-level user. // Needed to fix bug #9529. // FIXME: Should really use RControl but it seems not to be enabled by // default and touching this requires a lot of testing. type "LOCAL_EIGHT_LEVEL" { modifiers = Shift+Lock+LevelThree+Control; map[None] = Level1; map[Lock+Shift] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Control] = Level5; map[Lock+Shift+Control] = Level5; map[Shift+Control] = Level6; map[Lock+Control] = Level6; map[LevelThree+Control] = Level7; map[Lock+Shift+LevelThree+Control] = Level7; map[Shift+LevelThree+Control] = Level8; map[Lock+LevelThree+Control] = Level8; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Level3"; level_name[Level4] = "Shift Level3"; level_name[Level5] = "Ctrl"; level_name[Level6] = "Shift Ctrl"; level_name[Level7] = "Level3 Ctrl"; level_name[Level8] = "Shift Level3 Ctrl"; }; };